using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Card",menuName = "ScriptableObject/创建牌Data",order = 0)]
public class CardScriptableObject : ScriptableObject
{
    public CardType cardType;

    public int nums;

    public string cardName;

    public string content;
}

public enum CardType
{
    /// <summary>
    /// 红牌
    /// </summary>
    Red,
    
    /// <summary>
    /// 蓝牌
    /// </summary>
    Blue,
    
    /// <summary>
    /// 白牌
    /// </summary>
    White
}